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AYSO Section 11
Game Scheduling and Referee System


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Circuit Configuration ( S11L84-16-MVCLASSIC )

SAR: 11 / L /

Circuit Scheduler Email:
Note: This is who people will contact when they have schedule issues/questions

effieazran@aol.com

Who should get ALL game edit and cancelation emails?
Note: This is also configurable in your Region Configuration


Who should get ALL match report emails?
Note: This is also configurable in your Region Configuration


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Homepage Information - Everyone Can See This!

Mission Viejo Classic Homepage
http://www.missionviejoclassic.com/

For any question regarding registration please contact the tournament director, Effie Azran, at 

EffieAzran@aol.com

 

The Mission Viejo Classic Games will be enforcing the “HEADING THE BALL” rule as published by AYSO National in February, 2016, (check here)

 http://www.missionviejoclassic.com/uploads/1/0/1/6/10169420/heading_the_ball.pdf 

 

Coaches Letter 

http://www.missionviejoclassic.com/uploads/1/0/1/6/10169420/mvc16coachltr.pdf

Goal differential (blow-out) email notifications

Send an email notification if anyone scores more goals than the shown goal threshold below against an opponent.

Enabled:


Threshold:
5

Email addresses of who gets notified:
Send Copy To:

Circuit Blackout Dates

Blackout
Date
Select
Division(s)
Region
ie-R889
Circuit Gaming Point System

Score Reporting Password:

1st Standings Sorting:

Goals Against - Goal Diff
Standings Point System:

Points Per Win6Points earned for the winning team
Points Per Tie3Points earned for both teams
Points Per Loss0Points earned for the losing team
Bonus Points for Shutout1Points earned by winning team in a shutout
Bonus Points Per Goal1Points earned per goal
Points Per Goal Max3Points earned only up to this many goals scored
Points Loss for Send Off0Point deducation PER send off
Goals For - Forfeit1How many goals scored will be used in a forfeit
Max Goal Diff Allowed
Tie Breakers Purposes
0If set at 3; 6-1 would count as 3 GD when calc tie breakers
Point Deduction PER GOAL for going over Max Goal Diff Allowed0If set at 1; the winner would get 1 less point per goal scored over the goal diff. 5 goal diff would mean they would only get 9 points for a 6-0 win instead of 10.





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