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AYSO Section 11
Game Scheduling and Referee System


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Circuit Configuration ( S11L-15-SPRING-T )

SAR: 11 / L /

Circuit Scheduler Email:
Note: This is who people will contact when they have schedule issues/questions

admin@ayso11L.org

Who should get ALL game edit and cancelation emails?
Note: This is also configurable in your Region Configuration


Who should get ALL match report emails?
Note: This is also configurable in your Region Configuration


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Welcome to AYSO Area 11L 2015 Spring Tournament

Welcome to the 2015 Area 11L Spring Tournament. 
http://www.ayso11l.org/u10-u14-tournament.php

To All 11L Tournament Teams

  5/22 11:00pm - U12/14 Tournament Games have been rescheduled for 5/30 and 5/31

Flights of 4 and 6
1st and 2nd place teams (based on points) will advance to final game
3rd and 4th place teams (based on points) will advance to consolation game


TOURNAMENT FORMAT

  • The tournament is a "pool play" type of tournament. The final tournament format, to include playoff format where applicable, will be based on the total number of teams in each division.
  • U10 games will be played in a “short-sided format”, i.e., 9 v 9, (including goalkeeper), U12/U14 will be 11 v 11.
  • The length of games is as follows:
  • U12/U14 - two (2) thirty (30) minute halves;
  • U10 - two (2) twenty five (25) minute halves.
Points in pool play are awarded as follows:
  • Six (6) points for a win
  • Three (3) points for a tie
  • Zero (0) points for a loss
  • One (1) point for a shut-out
  • One (1) point for each goal earned (not to exceed three (3) goals per game)
  • A loss of three (3) points for each send-off of a player or coach
  • A loss of up to one (1) point MAY BE IMPOSED for each send-off of a spectator.  ANY SUCH DETERMINATION WILL BE MADE BY THE TOURNAMENT DIRECTOR.
  • Eight (8) points for a win by forfeit (1 – 0)
  • All pool play games will count toward determining pool standings.
  • There will be no overtime in pool play. Ties will be recorded as such.
If there is a tie in points at the end of pool play or pool type play, the final standing will be decided by the following tie-breakers:
  1. Head to head play (outcome of game involving tied teams)
  2. Goal differential - up to a maximum of three (3) goals per game
  3. Least goals against (total)
  4. Number of shut-out games earned (wins only)
  5. Most goals scored up to a maximum of three more than their opponent in each game
  6. Coin Toss
Goal differential (blow-out) email notifications

Send an email notification if anyone scores more goals than the shown goal threshold below against an opponent.

Enabled:


Threshold:
5

Email addresses of who gets notified:
Send Copy To:

Circuit Blackout Dates

Blackout
Date
Select
Division(s)
Region
ie-R889
Circuit Gaming Point System

Score Reporting Password:

1st Standings Sorting:

Goals Against - Goal Diff
Standings Point System:

Points Per Win6Points earned for the winning team
Points Per Tie3Points earned for both teams
Points Per Loss0Points earned for the losing team
Bonus Points for Shutout1Points earned by winning team in a shutout
Bonus Points Per Goal1Points earned per goal
Points Per Goal Max3Points earned only up to this many goals scored
Points Loss for Send Off3Point deducation PER send off
Goals For - Forfeit1How many goals scored will be used in a forfeit
Max Goal Diff Allowed
Tie Breakers Purposes
0If set at 3; 6-1 would count as 3 GD when calc tie breakers
Point Deduction PER GOAL for going over Max Goal Diff Allowed0If set at 1; the winner would get 1 less point per goal scored over the goal diff. 5 goal diff would mean they would only get 9 points for a 6-0 win instead of 10.





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