MatchTrak | Archive
AYSO Section 11
Game Scheduling and Referee System


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Circuit Configuration ( S11Q-16-FALL )

SAR: 11 / Q /

Circuit Scheduler Email:
Note: This is who people will contact when they have schedule issues/questions

soccercoach@ca.rr.com

Who should get ALL game edit and cancelation emails?
Note: This is also configurable in your Region Configuration


Who should get ALL match report emails?
Note: This is also configurable in your Region Configuration


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Homepage Information - Everyone Can See This!

Welcome to the Area Q 2016 Season!

 

AREA Q PLAYOFFS 

GUIDELINES 

http://assets.ngin.com/attachments/document/0109/0186/AreaQGuidelines_01Jan2016.pdf 

 

TIE BREAKERS 

 12.8 Tie break procedures 

      12.8.1 In the event more than two teams are tied: When one or more teams are eliminated at a level and two or more teams are still tied, the remaining teams restart the tie-break procedure. 

      12.8.2 Tie break criteria 

        a.       Head-to-head 
        b.      Goal differential - 3 goal max 
        c.       Goals against
        d.      Goals for 

      12.8.3 The area director or program director has the authority to make the final decision with regard to tie breakers
PLAYOFF GAMES 
       13.1 Game duration shall be as listed below unless specified otherwise in the program rules.  
        13.1.1 U9 & U10: Two 25 minute halves
        13.1.2 U11 and older: Two 30 minute halves 
      13.2 Scoring and tie break for pool play games shall be as listed in the section “Scoring and Reporting of Games”.

      13.3 Playoff pool games may end in a tie, unless noted otherwise. 

      13.4 In elimination or medal round games, ties will be decided with two full five (5) minute extra time periods to determine a winner. Sudden victory or “golden goal” will not be played.

        13.4.1 Teams playing short in regulation time as a result of a send-off(s) shall continue to do so in overtime.
        13.4.2 The teams shall change ends of the field after the completion of the first overtime period. The second overtime period begins immediately after the end of the first extra time period. 
      13.5 Should a tie remain after the completion of extra time, the winner shall be determined by the taking of kicks from the penalty mark in accordance with the Laws of the Game.

      13.6 As deemed by the referee, area director or program director, if there is not sufficient time for the overtime periods (due to darkness or delaying the start of the next game) the game will be decided by the taking of kicks from the penalty mark. 

      13.7 In case of field closures an alternate schedule will be provided if possible. If the medal games cannot be completed the final area standings will be determined by the final league standings

 

GENERAL INFORMATION

PLEASE MAKE SURE TO CHECK THE SCHEDULES 24 HOURS BEFORE THE START OF YOUR GAME.

For the safety of our players and in accordance with City and School District policies, NO DOGS or PETS are to be present at any AYSO  games, except for properly identified service animals.

Please be a good host and a respectful guest; be courteous around homes neighboring the fields and clean up when you leave.  

 

Referees can login to ONE place and quickly find and reserve ALL their home-field games regardless if they are Section 11 Extra, Area Play or even internal Regional Play.

Don't have a referee account? Please contact your Region's Referee Administrator to be setup in MatchTrak

Goal differential (blow-out) email notifications

Send an email notification if anyone scores more goals than the shown goal threshold below against an opponent.

Enabled:


Threshold:
5

Email addresses of who gets notified:
Send Copy To:

Circuit Blackout Dates

Blackout
Date
Select
Division(s)
Region
ie-R889
Circuit Gaming Point System

Score Reporting Password:

1st Standings Sorting:

Goals Against - Goal Diff
Standings Point System:

Points Per Win6Points earned for the winning team
Points Per Tie3Points earned for both teams
Points Per Loss0Points earned for the losing team
Bonus Points for Shutout1Points earned by winning team in a shutout
Bonus Points Per Goal1Points earned per goal
Points Per Goal Max3Points earned only up to this many goals scored
Points Loss for Send Off3Point deducation PER send off
Goals For - Forfeit1How many goals scored will be used in a forfeit
Max Goal Diff Allowed
Tie Breakers Purposes
0If set at 3; 6-1 would count as 3 GD when calc tie breakers
Point Deduction PER GOAL for going over Max Goal Diff Allowed0If set at 1; the winner would get 1 less point per goal scored over the goal diff. 5 goal diff would mean they would only get 9 points for a 6-0 win instead of 10.





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