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AYSO Section 11
Game Scheduling and Referee System


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Circuit Configuration ( S11K-19-FALL-T )

SAR: 11 / K /

Circuit Scheduler Email:
Note: This is who people will contact when they have schedule issues/questions

ayso11kspring@outlook.com

Who should get ALL game edit and cancelation emails?
Note: This is also configurable in your Region Configuration


Who should get ALL match report emails?
Note: This is also configurable in your Region Configuration


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 Coaches MUST have the following:

 Signed Roster 

 ID Cards for EVERY player and coach

 Medical / White forms

WE PROVIDE the game cards. NO unofficial game cards are to be used.

The HOME TEAM shall occupy the North or West side of the field.

The HOME TEAM kicks off

Game Times

14U two (2) thirty-five (35) minute halves 

12U two (2) twenty-five (25) minute halves 

10U two (2) twenty-five (25) minute halves 

Scoring/Points

Six (6) points for a Win. 

Three (3) points for a Tie. 

Zero (0) points for a Loss. 

One (1) point for a goal (3-point maximum).  

One (1) point for a Shut-Out 

A forfeit shall be scored as 3-0 (10 points). 

One (1) point deduction per Red Card and or Coach / Assistant Coach send off

Note, One (1) Deduction for every differential goal above six goals. 

 

Tie Breaker –

Tie breakers to determine First and Second

Head to Head 

Least total goals allowed

Least send offs and dismissals (player and coach). 

Goal Differential: goals scored, less goal allowed, max differential of three goals per game;

Kicks from the Mark

Overtime –

If a tie exists at the end of regulation play in any match in which a winner is required, then two (2) full overtime periods shall be played to determine a winner.

The length of overtime play shall be: 

Two (2) nine (9) minute periods for 14U 

Two (2) seven (7) minute periods for 12U 

Two (2) five (5) minute periods for 10U 

Should a tie remain after the completion of the two (2) overtime periods, a winner shall be determined by the taking of kicks from the mark in accordance with FIFA Law.

Goal differential (blow-out) email notifications

Send an email notification if anyone scores more goals than the shown goal threshold below against an opponent.

Enabled:
Yes

Threshold:
5

Email addresses of who gets notified:
Send Copy To:
Winning Area Director
Circuit Blackout Dates

Blackout
Date
Select
Division(s)
Region
ie-R889
Circuit Gaming Point System

Score Reporting Password:

1st Standings Sorting:

Goal Diff - Goals Against
Standings Point System:

Points Per Win6Points earned for the winning team
Points Per Tie3Points earned for both teams
Points Per Loss0Points earned for the losing team
Bonus Points for Shutout1Points earned by winning team in a shutout
Bonus Points Per Goal1Points earned per goal
Points Per Goal Max3Points earned only up to this many goals scored
Points Loss for Send Off1Point deducation PER send off
Goals For - Forfeit3How many goals scored will be used in a forfeit
Max Goal Diff Allowed
Tie Breakers Purposes
3If set at 3; 6-1 would count as 3 GD when calc tie breakers
Point Deduction PER GOAL for going over Max Goal Diff Allowed1If set at 1; the winner would get 1 less point per goal scored over the goal diff. 5 goal diff would mean they would only get 9 points for a 6-0 win instead of 10.





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