MatchTrak | Archive
AYSO Section 11
Game Scheduling and Referee System



Circuit Configuration ( S11E-24-FALL-ALLSTARS )

SAR: 11 / E /

Circuit Scheduler Email:
Note: This is who people will contact when they have schedule issues/questions

Asstrc.ayso159@gmail.com

Change Request Emails: (Area and Section Circuits Only)
Note: This is who will get emailed when change requests are created


Who should get ALL game edit and cancelation emails?
Note: This is also configurable in your Region Configuration


Who should get ALL match report emails?
Note: This is also configurable in your Region Configuration


Page Header - Visible on ALL Pages

Area 11 E

Homepage Information - Everyone Can See This!

MatchTrak is a game scheduling, standings and self-referee reservation system that was built exclusively for AYSO Section 11, Areas and Regions within.

Referees can login to ONE place and quickly find and reserve ALL their home-field games regardless if they are Section 11 Extra, Area Play or even internal Regional Play.

Don't have a referee account? Please contact your Region's Referee Administrator to be setup in Matchtrak

 

 AREA 11E ALL-STARS

Game day requirements are the same as with AREA 11E Fall Play-Offs below.

There are no overtime periods or shootouts in All-Stars. Games are played like regular season games, and the teams will advance to Section All-Stars based on their season records.

 

 AREA 11E FALL PLAY-OFFS


GAME DAY REQUIREMENTS:

1.  Each team must have a Sports Connect generated OFFICIAL TEAM ROSTER and a Sports Connect generated line up card when checking in at the tent at least half an hour before their first game. No handwritten modifications are permitted other than the jersey number. The players should be listed in jersey number order. The Sports Connect generated line up card shall be handed to the referee before the game.

 2.  Referees will NOT request to see the OFFICIAL TEAM ROSTER or the AYSO player medical release forms, although coaches must have these at all games.

  3.  Any team that does not have the appropriate paper work to check in, shall forfeit their first game and be eliminated from further participation in AREA 11E PLAY-OFFS.

 

 AREA 11E PLAY-OFF GUIDELINES

1.  Every match must end with a winner and a loser. All Draws in the Round of 16 and Quarter Finals will immediately go to a PK shoot-out to determine a winner.

 2.  All Semi Final and Final matches that end in a draw will play two overtime periods. If at the end of both overtime periods the match is still a draw then the teams shall go to a PK shoot-out to determine the winner.

OVERIME PERIODS: 

U10 - coin flip to determine direction/kickoff. 5 minute over time switch sides and another 5 minute overtime. NO GOLDEN GOAL. 

U12 - coin flip to determine direction/kickoff. 7 minute over time switch sides and another 7 minute overtime. NO GOLDEN GOAL. 

U14 - coin flip to determine direction/kickoff. 7 minute over time switch sides and another 7 minute overtime. NO GOLDEN GOAL. 

SHOOT-OUT:

Only the players on the field at the end of the second overtime period will be eligible to participate in the shoot-out as the Goal keeper or a shooter.

It will be the best of five shooters for each team. If still a draw it will be single elimination one shooter per team until a winner is determined. 

Every player on the field at the end of the second overtime period must shoot (Including the goalkeeper) before any player is allowed to shoot a second time. 

If one team has less players on the field than the other, then the team with more players has the option to leave out those additional players in the shoot-out.

 

 

Goal differential (blow-out) email notifications

Send an email notification if anyone scores more goals than the shown goal threshold below against an opponent.

Enabled:
Yes

Threshold:
6

Email addresses of who gets notified:
Send Copy To:
Winning Area Director
Circuit Blackout Dates

Blackout
Date
Select
Division(s)
Region
ie-R889
Circuit Gaming Point System

Score Reporting Password:

1st Standings Sorting:

Goals Against - Goal Diff
Standings Point System:

Points Per Win7Points earned for the winning team
Points Per Tie3Points earned for both teams
Points Per Loss0Points earned for the losing team
Bonus Points for Shutout0Points earned by winning team in a shutout
Bonus Points Per Goal1Points earned per goal
Points Per Goal Max3Points earned only up to this many goals scored
Points Loss for Send Off1Point deducation PER send off
Goals For - Forfeit3How many goals scored will be used in a forfeit
Max Goal Diff Allowed
Tie Breakers Purposes
3If set at 3; 6-1 would count as 3 GD when calc tie breakers
Point Deduction PER GOAL for going over Max Goal Diff Allowed0If set at 1; the winner would get 1 less point per goal scored over the goal diff. 5 goal diff would mean they would only get 9 points for a 6-0 win instead of 10.





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