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AYSO Section 11
Game Scheduling and Referee System


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Circuit Configuration ( S11Q-15-FALL-ALLSTARS )

SAR: 11 / Q /

Circuit Scheduler Email:
Note: This is who people will contact when they have schedule issues/questions

soccercoach@ca.rr.com

Who should get ALL game edit and cancelation emails?
Note: This is also configurable in your Region Configuration


Who should get ALL match report emails?
Note: This is also configurable in your Region Configuration


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Homepage Information - Everyone Can See This!

Welcome to the Fall Allstars 2015 !

AYSO Section 11 / Area Q

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ALL GAMES ARE SCHEDULED TO PLAY ON 2/6/16 UNLESS YOUR GAME HAS ALREADY BEEN FORFEITED.

 

U12 COACHES - PLEASE IGNORE GAME EXCEPTION NOTES.  THEY WERE ADDED LAST WEEK FOR RAIN.

  

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 GU14 - NO CHANGES HAVE BEEN MADE.  PLEASE CHECK TOMORROW FOR FIELD CLOSURES. 

 

 

IMPORTANT INFORMATION 

        • Signed Rosters must be in possession of the coach, at all games.
        • ID Cards are required for all Players and Coaches participating in All Stars.
        • Completed and Signed player Registration forms must be in possession of the coach, at all games.
        • Playing Format: 
                • U8 = 7v7 (max 10)
                • U10 = 7v7 (max 10)
                • U12 = 9v9 (max 12)
                • U14 = 11v11 (max 15)
        • U8 will play with LOTG #11 offside. As with all fouls in U8, the restart will be a “Direct Free Kick” with the opponents six yards away from the ball.
        • AYSO Extra, Guest or Outside players are not eligible to participate in the All Star program.
 

SCORING

        • All Stars will play with a 3 point system.
                • 3 pts = Win
                • 1 pts = Tie
                • 0 pts = Loss
        • Forfeits will be recorded as a 0-1 loss against the team who forfeited. 
        • Tie Breaker (In order):
                • Head to Head
                • Goal Differential (max of +/- 3 goals/game)
                • Least Goals Scored Against (max of +/- 3 goals/game)
                • All Star League Standings Highest Team Points (average/game)
                • Coin Toss
                • Area Director has final decision with regard to tie breakers
 

AREA Q ALL-STAR GUIDELINES 

www.ayso11q.org/documents/AllstarsGuidelines2016.pdf

 

 

Referees can login to ONE place and quickly find and reserve ALL their home-field games regardless if they are Section 11 Extra, Area Play or even internal Regional Play.

Don't have a referee account? Please contact your Region's Referee Administrator to be setup in MatchTrak

Goal differential (blow-out) email notifications

Send an email notification if anyone scores more goals than the shown goal threshold below against an opponent.

Enabled:


Threshold:
5

Email addresses of who gets notified:
Send Copy To:

Circuit Blackout Dates

Blackout
Date
Select
Division(s)
Region
ie-R889
Circuit Gaming Point System

Score Reporting Password:

1st Standings Sorting:

Goals Against - Goal Diff
Standings Point System:

Points Per Win3Points earned for the winning team
Points Per Tie1Points earned for both teams
Points Per Loss0Points earned for the losing team
Bonus Points for Shutout0Points earned by winning team in a shutout
Bonus Points Per Goal0Points earned per goal
Points Per Goal Max0Points earned only up to this many goals scored
Points Loss for Send Off0Point deducation PER send off
Goals For - Forfeit1How many goals scored will be used in a forfeit
Max Goal Diff Allowed
Tie Breakers Purposes
0If set at 3; 6-1 would count as 3 GD when calc tie breakers
Point Deduction PER GOAL for going over Max Goal Diff Allowed0If set at 1; the winner would get 1 less point per goal scored over the goal diff. 5 goal diff would mean they would only get 9 points for a 6-0 win instead of 10.





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